tag:blogger.com,1999:blog-14365519803673732632024-02-06T19:55:44.009-08:00DrakenheimNoctis Gaming Ltdhttp://www.blogger.com/profile/14884793698136410286noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-1436551980367373263.post-50019377982464753072019-06-11T02:04:00.002-07:002019-06-11T02:04:16.342-07:00Drakenheim Kickstarter CancelledHi all<br />
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Thanks to everybody who supported or provided feedback on the project. I now realise some errors from the Kickstarter and have cancelled the funding to spend more time on it. We will be creating a Patreon page where people can help us realise this great game and once we have more to show we will try again at a less ambitious size.<br />
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Thanks again to everyone that supported us!<br />
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Noctis Gaming TeamNoctis Gaming Ltdhttp://www.blogger.com/profile/14884793698136410286noreply@blogger.com1tag:blogger.com,1999:blog-1436551980367373263.post-75984493578130344332019-06-05T04:55:00.002-07:002019-06-05T04:55:18.969-07:00<span style="color: white;">Hi all!</span><br />
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<span style="color: white;">We are now live on Kickstarter! Thanks to everyone that has helped us get this far!</span><br />
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<a href="https://www.kickstarter.com/projects/374087173/drakenheim-emerging-empires?ref=user_menu"><span style="color: white;">https://www.kickstarter.com/projects/374087173/drakenheim-emerging-empires?ref=user_menu</span></a><br />
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<span style="color: white;">Please share the project wherever you can :)</span><br />
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<span style="color: white;">The first 1000 pledgers get free dice and if we get enough support Gav Thorpe will be writing a Drakenheim novel!</span><br />
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<span style="color: white;">Noctis Gaming</span>Noctis Gaming Ltdhttp://www.blogger.com/profile/14884793698136410286noreply@blogger.com0tag:blogger.com,1999:blog-1436551980367373263.post-66950183375375196592019-06-04T01:56:00.000-07:002019-06-04T01:56:00.371-07:00Drakenheim; Emerging Empires - Kickstarter!<div style="font-family: arial, tahoma, helvetica, freesans, sans-serif; font-size: 15.84000015258789px; margin: 0px;">
<span style="font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal;"><span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">Hi everybody!</span></span><span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"> </span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">My name is Tim Wingrove, I am the director of Noctis Gaming Ltd and lead designer of Drakenheim; Emerging Empires. I have been a wargamer for 26 years, 8 of which I have been a blogger and written for 2 successful blogs - Battle Bunnies and Age of Warhammer. I have always enjoyed writing and modifying house rules to make games more fun, balanced and entertaining, so the natural progression was to write my own game.</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">I have always been a massive fan of fantasy and I have been inspired by books such as: Lord of the Rings, Game of Thrones, The First Law and Name of the Wind books. I like these settings as they have a gritty realism but still feel fantastical. My aim was to create a game which can be played any way desired - from small RPG or skirmish up to siege battles lasting a whole day. I feel that I have achieved this and I would love to share it with you.</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">About the rules for Drakenheim:</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">- Drakenheim is a 20mm tabletop wargame set in the low fantasy world of Mythrandris. Battles are scalable from small warbands all the way up to large sieges. </span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">- The rules have been created to emphasise the importance of strategy, positioning and movement over lucky dice rolls and endless special abilities.</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">- A key design choice was to make sure the game felt realistic, while remaining fun for both players - this was achieved by having an ‘active and reactive’ approach to gameplay. For example, when an opponent targets your unit you will have decisions and choices to make that will affect the outcome.</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">- Although the game is designed to be realistic, it also encourages epic showdowns (imagine the legend of George vs the Dragon), where legendary heroes can do the unbelievable.</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">- Magic is exceptionally powerful.</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">- The rules will come in both imperial and metric measurements (this will be standardised for competitive or pick up and play games).</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">- The core rules will forever be free - this also includes unit scout reports.</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">Here is a look at how indirect archery works in the game: https://drakenheimgame.blogspot.com/2019/05/gameplay-focus-indirect-archery.html</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">Here is a look at how charging works in the game:</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">https://drakenheimgame.blogspot.com/2019/05/gameplay-focus-charging_31.html</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">Although the beta rules are complete they will not be available until the start of September - this is because we have a play-testing pledge.</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">About the setting for Drakenheim:</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">- Mythrandris is a low technology, low fantasy world with a touch of dark horror.</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">- In the current timeline, factions are rebuilding and recolonising throughout the lands of Mythrandris.</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">- As stretch goals we will be fleshing out Drakenheim with a novella from Gav Thorpe and an art sourcebook from a phenomenal artist (who we are not allowed to announce as yet because he is under contract). </span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">About the models and factions for Drakenheim:</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7h4hB_yP5pIslbFzKM7oFvP8yNX_0g_wEAWV-uIkvelv2MM_VWG8aSMp-A8QRv20hGC259lhO44F11wJSYGjiH_MUA1L7n5Dm_8aTLzhlU-XaNyKRJyD3QBiaU5O0lUa_Vb6L0hO7z3IN/s1600/Photo+29-04-2019%252C+20+54+13.jpg" imageanchor="1" style="text-decoration: none;"><span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif; margin: 0px;"><span style="color: black;"><img border="0" data-original-height="813" data-original-width="1559" height="326" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7h4hB_yP5pIslbFzKM7oFvP8yNX_0g_wEAWV-uIkvelv2MM_VWG8aSMp-A8QRv20hGC259lhO44F11wJSYGjiH_MUA1L7n5Dm_8aTLzhlU-XaNyKRJyD3QBiaU5O0lUa_Vb6L0hO7z3IN/s640/Photo+29-04-2019%252C+20+54+13.jpg" style="-webkit-box-shadow: rgba(0, 0, 0, 0.0980392) 1px 1px 5px; background-color: #111111; border: 1px solid rgb(17, 17, 17); box-shadow: rgba(0, 0, 0, 0.0980392) 1px 1px 5px; box-sizing: border-box; max-width: 100%; padding: 1px; position: relative;" width="640" /></span></span></a></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">- We aim to release at least 12 factions. This Kickstarter is for the first 4.</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">- Humanoid models stand about 20mm to the eyes. Larger models like the Orgrek and the Minotaurs are around 25mm to the eyes.</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">- The models will come in multi part plastic kits for customisability.</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">- Where it makes sense - their will be both male and female models for armies.</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">- The models have been designed to have areas suitable for block colour (for ease of painting) but to also have nice intricate details.</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">Here is a look at the Corustir:</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">https://drakenheimgame.blogspot.com/2019/05/hello-everyone-and-welcome-to-first.html</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">Here is a look at the Drek:</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">https://drakenheimgame.blogspot.com/2019/05/faction-focus-drek.html</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">Here is a look at the Knight Order:</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">https://drakenheimgame.blogspot.com/2019/05/faction-focus-knight-order_30.html</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">Here is a look at the Bhur:</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">https://drakenheimgame.blogspot.com/2019/06/faction-focus-bhur.html</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">Timeline of the Drakenheim Kickstarter:</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">Early June 2019 - Drakenheim will launch on Kickstarter.</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">Early July 2019 - Drakenheim will go to pledge manager through Game on Tabletop (if the Kickstarter is successful).</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">End of August 2019 - Beta testing weekend.</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">September 2019 - Beta rules released.</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">May/June 2020 - Pledges to be sent worldwide and rules published online.</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">May/June 2020 - If the stretch goal is reached we will have 1-3 Drakenheim themed evenings (depending on popularity) including a comedy musical/play in the Drakenheim universe (codename: Beauty and the Beastman lol) - followed by evening entertainment where attendees can get the pledges in person.</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">The future of Drakenheim:</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">- We will be creating at least 12 full factions.</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">- Terrain ranges will be created for each faction.</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">- A siege expansion and castles will be released.</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">- A naval expansion and ships will be released.</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">- An RPG expansion will be released.</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">- An App that can track club and friend groups empire building will be released! The App will also have a match finder option.</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">I hope you have enjoyed reading through this project overview. There is more information here at the Drakenheim blog - https://drakenheimgame.blogspot.com/ and you can preview the Kickstarter here - </span><br />
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<span style="margin: 0px;"><span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif; font-size: 16px;"><span style="background-attachment: scroll; background-image: none; background-position: 0% 0%; background-repeat: repeat repeat; background-size: auto;">https://www.kickstarter.com/projects/374087173/876547035?ref=790499&token=4cdff7a2</span></span></span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">The first 1000 pledgers get 50 dice for free!</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif; font-size: 15.84000015258789px;">Comment below or drop an email to noctisgamingltd@gmail.com if you have any questions!</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif; font-size: 15.84000015258789px;"><br /></span><span style="background-color: #333333; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif;"></span><span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif; font-size: 15.84000015258789px;">Noctis Gaming</span></div>
Noctis Gaming Ltdhttp://www.blogger.com/profile/14884793698136410286noreply@blogger.com2tag:blogger.com,1999:blog-1436551980367373263.post-78382823664940582452019-06-02T09:07:00.002-07:002019-06-02T09:07:25.145-07:00Faction Focus - Bhur<div class="separator" style="clear: both; text-align: center;">
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<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;">Hello
everyone and welcome to the final faction focus.</span></span></div>
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<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;">We
will be using these articles as an opportunity to have a brief
introduction of the four factions from our first Kickstarter.</span></span></div>
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<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;">Today
we are looking at the Bhur:</span></span></div>
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<span style="font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtueOiOGzlWCz8nh6fxDX9bR1Y_lF7SzCmDL1FOm7KdmtM40cFzk6VQ-xL2Jmt9vU4EyQEdJ5yZqF0U_VC5B71IjKFknF18uoqvddbLBTGq6dV1S27brT7WG8nIkBtuW2WZmCXgAh-i9A/s1600/Photo+17-05-2019%252C+18+45+47.jpg" imageanchor="1" style="-webkit-text-stroke-width: 0px; background-color: transparent; font-family: Times New Roman; font-size: 16px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; margin-left: 16px; margin-right: 16px; orphans: 2; text-align: center; text-decoration: underline; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span style="color: white;"><img border="0" data-original-height="848" data-original-width="1594" height="340" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtueOiOGzlWCz8nh6fxDX9bR1Y_lF7SzCmDL1FOm7KdmtM40cFzk6VQ-xL2Jmt9vU4EyQEdJ5yZqF0U_VC5B71IjKFknF18uoqvddbLBTGq6dV1S27brT7WG8nIkBtuW2WZmCXgAh-i9A/s640/Photo+17-05-2019%252C+18+45+47.jpg" width="640" /></span></a><b></b><i></i><u></u><sub></sub><sup></sup><strike></strike></span></span></div>
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<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;">History:</span></span></div>
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<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;">Bhur
are the brutal result of the horrific union between man and beast.
Aggressive, unnaturally strong and with an insatiable anger and
hunger - Bhur are one of the most feared races in Mythrandris.
Lurking in caves, ruins or living in huts made of the flesh and bones
of their victims, they can be found throughout the wild in great
number. Bhur herds can consist of as few as a dozen warriors and as
large as a thousand. When the Bhur go to war it is with rampaging
Minotaurs and the swift and flexible Centaurs. Led by Shamans,
Bulltaurs or Bhurlords the army cares not for riches and gold but
only for food, pleasure and sport. They pillage from those they
destroy and create the next generation of the herd in rapturous flesh
carnivals. Of all the sentient races in Mythrandris, Bhur are one of
the least likely to ally or create pacts with others - but it is not
entirely unheard of.</span></span></div>
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<span style="color: white;"></span><br /></div>
<div class="separator" style="-webkit-text-stroke-width: 0px; background-color: transparent; clear: both; font-family: Times New Roman; font-size: 16px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; margin: 0px; orphans: 2; text-align: center; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgc4ZI3m5nSIQZs_vPnDtK5M8BQOMLmcjjRMSEWJtCP_VMmy0507oDB-dH9hK70twysKbnfdEYKWXI6oFAHS5FoYmOuIbR-7kkcBpUXQkYxBH07TWqeKpEKI_0YPnRl93x0Fl2jYjeGgRE/s1600/Photo+26-05-2019%252C+21+06+04.jpg" imageanchor="1" style="margin-left: 16px; margin-right: 16px;"><span style="color: white;"><img border="0" data-original-height="848" data-original-width="1594" height="340" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgc4ZI3m5nSIQZs_vPnDtK5M8BQOMLmcjjRMSEWJtCP_VMmy0507oDB-dH9hK70twysKbnfdEYKWXI6oFAHS5FoYmOuIbR-7kkcBpUXQkYxBH07TWqeKpEKI_0YPnRl93x0Fl2jYjeGgRE/s640/Photo+26-05-2019%252C+21+06+04.jpg" style="cursor: move;" width="640" /></span></a></div>
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<span style="color: white;"></span><br /></div>
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<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;">How
they play:</span></span></div>
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<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;">Bhur
are a fast and powerful army. They are a highly mobile force that can
cause tremendous damage to a slow or unprepared foe. However, against
a well armoured or prepared opposition, the Bhur direct their massive
kin the Minotaurs who can bull-charge the sturdiest defence,
occupying them long enough for centaurs to flank and assault from
behind. The shamans unleash devastating spells in the form of
plagues, disease and decay whilst using more natural spells to boost
their own warriors.</span></span></div>
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<span style="font-family: "Trebuchet MS", sans-serif;"></span><span style="color: white;"></span><br />
</div>
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<span style="font-family: "Trebuchet MS", sans-serif;"></span><span style="color: white;"></span><br />
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<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;">Miniatures:</span></span></div>
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<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;">We
have made the decision to have male and female versions of the Bhur
across the whole range. The weapons of the Bhur are crude yet
effective while the armour is minimal and creates a feral image - as
the Bhur rely on their thick hide for protection. The troop unit will
come with dual melee weapons, while the elite unit will come with an
imposing two-handed weapon that will be very effective against groups
of opposition and heavier units. Minotaurs, which will be even more
intimidating and effective then the elite champions, are also
equipped with deadly double handed melee weapons and will stand at 25mm to the eyes. The cavalry unit
will be Centaurs, which will be equipped with various weapons
including a short bow option.</span></span></div>
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<span style="font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;"><span style="color: white;"></span><br /></span></span></div>
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<span style="color: white;"><span style="font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;">T</span></span><span style="font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;">his Minotaur is shown with dual-wield weapons but the finished unit will have two handed weapons:</span></span></span></div>
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<span style="font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjm3OuqIjvpez1Q-i8tVi4JE7tQKWOZPsmrKlVzKWp7QG7zUCvtmCCqNwuJy5UvGvbFj1IptcVVTmt9jHwKUVl8Rf55HOgqt1y3nb_BoGAsfWd7pmJQXu7in13ZNdSmcLMRfJ6hchRekys/s1600/Photo+02-06-2019%252C+13+36+07.jpg" imageanchor="1" style="-webkit-text-stroke-width: 0px; background-color: transparent; font-family: Times New Roman; font-size: 16px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; margin-left: 16px; margin-right: 16px; orphans: 2; text-align: center; text-decoration: underline; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span style="color: white;"><img border="0" data-original-height="848" data-original-width="1594" height="340" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjm3OuqIjvpez1Q-i8tVi4JE7tQKWOZPsmrKlVzKWp7QG7zUCvtmCCqNwuJy5UvGvbFj1IptcVVTmt9jHwKUVl8Rf55HOgqt1y3nb_BoGAsfWd7pmJQXu7in13ZNdSmcLMRfJ6hchRekys/s640/Photo+02-06-2019%252C+13+36+07.jpg" style="cursor: move;" width="640" /></span></a><b></b><i></i><u></u><sub></sub><sup></sup><strike></strike></span></span></div>
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<span style="font-family: "Trebuchet MS", sans-serif;"></span><span style="color: white;"></span><br />
</div>
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<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;">As
an add-on, pledgers will be able to buy mages and warlords which will
come in male and female variants, in Bhur (Bhurlord), Minotaur
(Bulltaur) and Centaur designs - depending on popularity, these may
end up as high quality resin.</span></span></div>
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<span style="font-family: "Trebuchet MS", sans-serif;"></span><span style="color: white;"></span><br />
</div>
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<span style="font-family: "Trebuchet MS", sans-serif;"></span><span style="color: white;"></span><br />
</div>
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<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;">Terrain:</span></span></div>
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<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;">As
detailed above, Bhur tend to be more nomadic – living out of tents,
huts or just in the wild. This makes them very similar to Drek in
this regard. Although we have the intention to create a full range of
Bhur terrain – we would like to include our pledgers in the
decision making process for this and we will listen to feedback once
we are in a position to do so.</span></span></div>
<div class="western" style="margin-bottom: 0cm;">
<span style="font-family: "Trebuchet MS", sans-serif;"></span><span style="color: white;"></span><br />
</div>
<div class="western" style="font-style: normal; margin-bottom: 0cm; text-decoration: none;">
<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;">To
the future:</span></span></div>
<div align="LEFT" class="western" style="font-style: normal; margin-bottom: 0cm; text-decoration: none; widows: 2;">
<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;">In
the future we would like to add:</span></span></div>
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<span style="font-family: "Trebuchet MS", sans-serif;"></span><span style="color: white;"></span><br />
</div>
<ul>
<li><div align="LEFT" class="western" style="font-style: normal; margin-bottom: 0cm; text-decoration: none; widows: 2;">
<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;">a
feral pack unit.</span></span></div>
</li>
<li><div align="LEFT" class="western" style="font-style: normal; margin-bottom: 0cm; text-decoration: none; widows: 2;">
<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;">siege
units ( both attacking and defending).</span></span></div>
</li>
<li><div align="LEFT" class="western" style="font-style: normal; margin-bottom: 0cm; text-decoration: none; widows: 2;">
<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;">A
full range of terrain.</span></span></div>
</li>
<li><div align="LEFT" class="western" style="font-style: normal; margin-bottom: 0cm; text-decoration: none; widows: 2;">
<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;">Naval
ships of varying sizes.</span></span></div>
</li>
</ul>
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<span style="font-family: "Trebuchet MS", sans-serif;"></span><span style="color: white;"></span><br />
</div>
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<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;">That
was the last faction focus for this Kickstarter. We have another
eight factions that we want to release so we really hope that you
have seen something to support in this project. </span></span>
</div>
<div align="LEFT" class="western" style="font-style: normal; margin-bottom: 0cm; text-decoration: none; widows: 2;">
<span style="font-family: "Trebuchet MS", sans-serif;"></span><span style="color: white;"></span><br />
</div>
<div align="LEFT" class="western" style="font-style: normal; margin-bottom: 0cm; text-decoration: none; widows: 2;">
<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;">Please
direct any questions to Noctisgamingltd@gmail.com or comment below!</span></span></div>
<i></i><u></u><sub></sub><sup></sup><strike></strike><span style="font-family: "Trebuchet MS", sans-serif;"></span><span style="color: white;"></span>Noctis Gaming Ltdhttp://www.blogger.com/profile/14884793698136410286noreply@blogger.com2tag:blogger.com,1999:blog-1436551980367373263.post-202521211257030192019-05-31T13:32:00.001-07:002019-05-31T13:32:35.355-07:00Gameplay Focus - Charging!<span style="font-family: "Trebuchet MS", sans-serif;"></span><span style="color: white;"></span><br />
<div align="LEFT" class="western" style="font-style: normal; font-weight: normal; line-height: 0.48cm; margin-bottom: 0.5cm; text-decoration: none; widows: 2;">
<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;">Hello
everybody!</span></span></div>
<div align="LEFT" class="western" style="font-style: normal; font-weight: normal; line-height: 0.48cm; text-decoration: none; widows: 2;">
<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><br /></span><br />
</div>
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<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;">Welcome
to our second gameplay post! Today we are going to be briefly looking at how charging works.</span></span></div>
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</div>
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<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;">Everybody
loves a good charge, whether it is the English and the Scottish in
Braveheart or the Orcs and Goblins charging against the Last Alliance
of men and elves in Lord of the Rings - it is always a brutal and
bloody affair. We have aimed to make Drakenheim feel like this –
with troops that receive a charge being hit very hard. It is a very
cool mechanic and a well placed and timed charge can completely
change the battle (especially if the charging unit is cavalry). Lets
take a look at how it works:</span></span></div>
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<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;">Here are two units of enemies - red are Corustir and green are Drek:</span></span></div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzME-KY0WofQ5xSCua2dO_PVKoVCz8Wfnl0eDRd_c7H5kRfzKm0l69MCPBeQsxTxZLslyKrE8vCP2ghO72bPyeL0FF_mTdqJpfiuwGQWQ0IxxRWvByHn7urG53qO7Q9u29Ksjx0wa1eT0/s1600/Combat+explanation+1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="color: white; font-family: "Trebuchet MS", sans-serif;"><img border="0" data-original-height="566" data-original-width="882" height="410" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzME-KY0WofQ5xSCua2dO_PVKoVCz8Wfnl0eDRd_c7H5kRfzKm0l69MCPBeQsxTxZLslyKrE8vCP2ghO72bPyeL0FF_mTdqJpfiuwGQWQ0IxxRWvByHn7urG53qO7Q9u29Ksjx0wa1eT0/s640/Combat+explanation+1.jpg" width="640" /></span></a></div>
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<span style="color: white; font-family: "Trebuchet MS", sans-serif;">The Drek controlling player chooses to charge in the momentum phase and he measures to see how far his unit can go. This diagram shows that the Drek at the front of the unit can break through 2-3 lines of the Corustir unit:</span><br />
<span style="font-family: "Trebuchet MS", sans-serif;"></span><span style="color: white;"></span><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuu5P7UtB5moYp60MOLvqlNRyb2e-u8r5SdFqvNZVe5GwRuniRf-1L7Wkeh0CdITq5YlOLDms4HmztC7Kh_7VlVa0XEkLJL0uAwwemVQC_tcILvjTYfYJQtZ26g4BQ4zIPNW4L16Hp7bM/s1600/Combat+explanation+2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="color: white; font-family: "Trebuchet MS", sans-serif;"><img border="0" data-original-height="516" data-original-width="805" height="410" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuu5P7UtB5moYp60MOLvqlNRyb2e-u8r5SdFqvNZVe5GwRuniRf-1L7Wkeh0CdITq5YlOLDms4HmztC7Kh_7VlVa0XEkLJL0uAwwemVQC_tcILvjTYfYJQtZ26g4BQ4zIPNW4L16Hp7bM/s640/Combat+explanation+2.jpg" width="640" /></span></a></div>
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<span style="color: white; font-family: "Trebuchet MS", sans-serif;">The front Drek move in a straight line towards the chosen targets. As they are covering clear ground the first model they hit is wounded on a 3+:</span><br />
<span style="font-family: "Trebuchet MS", sans-serif;"></span><span style="color: white;"></span><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPFzyzkEHu1f9SM_ImVsJ4_9hTM6RN7jrd6LycEHLUjdhnIUb_RdiKxTulD0tZ9ssLkz7ea2T9TJaHuC6nbGSDF9EaggNsO95d6Ml_XJ_89Fr2gSwHuca1gIsucGpb-9-8-Vf_JBGrB5I/s1600/Combat+explanation+3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="color: white; font-family: "Trebuchet MS", sans-serif;"><img border="0" data-original-height="449" data-original-width="700" height="410" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPFzyzkEHu1f9SM_ImVsJ4_9hTM6RN7jrd6LycEHLUjdhnIUb_RdiKxTulD0tZ9ssLkz7ea2T9TJaHuC6nbGSDF9EaggNsO95d6Ml_XJ_89Fr2gSwHuca1gIsucGpb-9-8-Vf_JBGrB5I/s640/Combat+explanation+3.jpg" width="640" /></span></a></div>
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<span style="color: white; font-family: "Trebuchet MS", sans-serif;">For models that reached the maximum length of their charge or were unsuccessful in killing their target, the charge ends at this point and they are now considered to be in combat. Models that killed their target and had distance left get to move to the next opponent - however momentum will have slowed and it will now be harder to wound the second Corustir:</span><br />
<span style="font-family: "Trebuchet MS", sans-serif;"></span><span style="color: white;"></span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiF1Wv4t1SdAa-Xb_LQtAXXzedOOMxqL35K7cXnSUxg_gBOPqNnXT9GJRAmnw-oOAb-fIXIlEZg3NhuKMGkDWwgTFgcX-9yXQwAqjjgQ3vI_flxm-Fbbo24G30fHblpztDMGfKINBeT59U/s1600/Combat+explanation+4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="color: white; font-family: "Trebuchet MS", sans-serif;"><img border="0" data-original-height="396" data-original-width="617" height="410" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiF1Wv4t1SdAa-Xb_LQtAXXzedOOMxqL35K7cXnSUxg_gBOPqNnXT9GJRAmnw-oOAb-fIXIlEZg3NhuKMGkDWwgTFgcX-9yXQwAqjjgQ3vI_flxm-Fbbo24G30fHblpztDMGfKINBeT59U/s640/Combat+explanation+4.jpg" width="640" /></span></a></div>
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<span style="font-family: "Trebuchet MS", sans-serif;"><span style="color: white;">Same again - f<span style="-webkit-text-stroke-width: 0px; background-color: transparent; display: inline !important; float: none; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">or models that reached the maximum length of their charge or were unsuccessful in killing their target, the charge ends at this point and they are now considered to be in combat. Models that killed their target and had distance left get to move to the next opponent - however momentum will have slowed even further and it will now be even harder to wound the next Corustir:</span></span></span><b></b><i></i><u></u><sub></sub><sup></sup><strike></strike><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVLO9CDM05i6x1YrQyFs4idG1wDdp6Gb_fCWLUFUpHikBgXCkttwSnZ2FAQMDwU8mRM_PUSb2hFTjdyIhQZb98HQLHSN5n_vHCP5R_NuJk5pxkqqz5af5H3cUKtGlWKs2s8foUJg2pYeU/s1600/Combat+explanation+5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="color: white; font-family: "Trebuchet MS", sans-serif;"><img border="0" data-original-height="362" data-original-width="564" height="410" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVLO9CDM05i6x1YrQyFs4idG1wDdp6Gb_fCWLUFUpHikBgXCkttwSnZ2FAQMDwU8mRM_PUSb2hFTjdyIhQZb98HQLHSN5n_vHCP5R_NuJk5pxkqqz5af5H3cUKtGlWKs2s8foUJg2pYeU/s640/Combat+explanation+5.jpg" width="640" /></span></a></div>
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<span style="color: white; font-family: "Trebuchet MS", sans-serif;">The wound role is failed and the Drek is now considered to be in combat;</span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiY2a_CMZA9jhDXIa5e1B-jk4wr0EcqsFx6dIAkYBr6Pl_tuhiC6k7vYuhbzANfpqqG9uAg9ePYFiZs-gm3bhdzHYMEtWHN5SlxJNvoA2xFZxBSp5cQJwuqB5BGuCAK9P8qmlvmPqNZg6M/s1600/Combat+explanation+6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="color: white; font-family: "Trebuchet MS", sans-serif;"><img border="0" data-original-height="324" data-original-width="503" height="412" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiY2a_CMZA9jhDXIa5e1B-jk4wr0EcqsFx6dIAkYBr6Pl_tuhiC6k7vYuhbzANfpqqG9uAg9ePYFiZs-gm3bhdzHYMEtWHN5SlxJNvoA2xFZxBSp5cQJwuqB5BGuCAK9P8qmlvmPqNZg6M/s640/Combat+explanation+6.jpg" width="640" /></span></a></div>
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<span style="color: white; font-family: "Trebuchet MS", sans-serif;">The Drek at the back can now perform their charges, mopping up stragglers that the front models didn't or moving up so that they are considered to be in the combat:</span><br />
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<span style="color: white; font-family: "Trebuchet MS", sans-serif;">The charge is complete and both units are considered to be in combat:</span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFqJ5RHsQEMLq7r2VH0j-XUAUsJimCg0uErIcBB-SjLDcXrmbDdfrXuJpS0KpsjNdpMeJPwUDENBzUgzdlqQ3im_Qep3xpdAUafAy5pFv1Iyyq_wVOqUFGbyaiygv4cJM4f9-rkI4bT0Y/s1600/Combat+explanation+9.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="color: white; font-family: "Trebuchet MS", sans-serif;"><img border="0" data-original-height="360" data-original-width="561" height="410" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFqJ5RHsQEMLq7r2VH0j-XUAUsJimCg0uErIcBB-SjLDcXrmbDdfrXuJpS0KpsjNdpMeJPwUDENBzUgzdlqQ3im_Qep3xpdAUafAy5pFv1Iyyq_wVOqUFGbyaiygv4cJM4f9-rkI4bT0Y/s640/Combat+explanation+9.jpg" width="640" /></span></a></div>
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<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;">This
is a very brief look at how charging works, in the full
rules there are factors like weather conditions, commander orders and
reactionary skills from the defending unit (like covering up with
shields, counter charging or falling back - although these will all have their own pros and cons). We hope that the example is clear and that you can get a feel of the gameplay mechanic. </span></span></div>
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<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;">If
you have any questions please comment below or email us at
noctisgamingltd@gmail.com.</span></span></div>
<b></b><i></i><u></u><sub></sub><sup></sup><strike></strike><span style="font-family: "Trebuchet MS", sans-serif;"></span><span style="color: white;"></span>Noctis Gaming Ltdhttp://www.blogger.com/profile/14884793698136410286noreply@blogger.com2tag:blogger.com,1999:blog-1436551980367373263.post-54845201715754941932019-05-30T14:28:00.000-07:002019-05-30T14:28:03.734-07:00Faction Focus - Knight Order<span style="color: white;"></span><br /><span style="color: white; font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;">Hello
everyone and welcome to the third faction focus.</span></span><br />
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<span style="font-family: "Trebuchet MS", sans-serif;"></span><span style="color: white;"></span><br />
</div>
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<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;">We
will be using these articles as an opportunity to have a brief
introduction of the four factions from our first Kickstarter.</span></span></div>
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<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;">Today
we are looking at the Knight Orders:</span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTRT1dE6CQHrvNOcm7HXlUviAcRpiFdhPVYu2CvCBuMvrY3orgK0Cr9nq-ZQCk61sbrOuX9WCAmXsxE1eZE6IxLOEFa4ojeVZ9R6HFXnwFcHhcS9NYiedWkDfBIpcxKS9Y-FQ0ZrAbXGA/s1600/Photo+02-05-2019%252C+20+36+07.jpg" imageanchor="1"><span style="color: white;"><img border="0" height="420" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTRT1dE6CQHrvNOcm7HXlUviAcRpiFdhPVYu2CvCBuMvrY3orgK0Cr9nq-ZQCk61sbrOuX9WCAmXsxE1eZE6IxLOEFa4ojeVZ9R6HFXnwFcHhcS9NYiedWkDfBIpcxKS9Y-FQ0ZrAbXGA/s640/Photo+02-05-2019%252C+20+36+07.jpg" width="640" /></span></a><br />
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<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><b><span style="background: transparent;">History:</span></b></span></div>
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<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;">Knights,
from various hosts, crusade far and wide across the lands of
Mythrandris. Sometimes they are settled and create vast cities and
townships, protecting the local peasantry for a fee. Self appointed
kings, emperors and lords often install themselves in these newly
formed communities, swelling the Orders numbers with recruits from
the populace. Eventually, part of the Order will form a new crusader
host and will move on from the original. Most often this is done with
well-wishing and vows of brotherhood and fealty, but on some
occasions the parting is fuelled by disagreement and hatred - sworn
enemies are born in these circumstances. Yet other crusader hosts
live as nomads, off the land and out of tents. It is unknown how many
Knight Orders there are active in Mythrandris. The purpose of the
different Orders are as varied as their origins, some are seeking
treasures of ages past while others are determined to rid the world
of magic-wielders and yet others have no reason to exist other than
to support the community they now call home.</span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVzdQfBd3lHQwNTxPMkOWQIiV8Zieu9Bh2ao3I12svCji36otpbILPVLikcfrc8OGKxa2VMm8maHSU8xyTIC42sLzD6Vx-GLQAYeDHNy6IAFV0ophGksO8C6K2SxhxQ1Z3GisgTKcJ0_E/s1600/Photo+02-05-2019%252C+20+35+55.jpg" imageanchor="1"><span style="color: white;"><img border="0" height="420" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVzdQfBd3lHQwNTxPMkOWQIiV8Zieu9Bh2ao3I12svCji36otpbILPVLikcfrc8OGKxa2VMm8maHSU8xyTIC42sLzD6Vx-GLQAYeDHNy6IAFV0ophGksO8C6K2SxhxQ1Z3GisgTKcJ0_E/s640/Photo+02-05-2019%252C+20+35+55.jpg" width="640" /></span></a></div>
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<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><b><span style="background: transparent;">How
they play:</span></b></span></div>
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<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;">Knight
Orders are a solid all-round faction. They do nothing poorly but
neither do they excel at anything. Their main strength lays in Empire
building, where they are second to none. Magic is mainly wielded for
buffing or as crowd control but higher tier wizards have the ability
to call on some nice offensive spells too. </span></span>
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<span style="font-family: "Trebuchet MS", sans-serif;"></span><span style="color: white;"></span><br />
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<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><b><span style="background: transparent;">Miniatures:</span></b></span></div>
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<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;">The
Knight aesthetic is very regimented and the models are about 20mm to
the eyes – they will come in male and female options. The weapons
are clean and well developed, the armour is fairly plain but with
small flourishes. The troop unit will come with options for sword or
spear and shield option – the latter of which can also be used to
replace a model that loses their mount. The elite unit has a
different helmet, slightly more detail and a two-handed sword that is
effective against groups of people and heavier units. The archery
unit is equipped with a longbow and small blade at their belt for
close combat. The cavalry unit come on horseback and are equipped
with spear and shield options, although the troop swords will also be
able to be swapped in. </span></span>
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<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;">As
an add-on, pledgers will be able to buy mages and warlords which will
come in male and female variants, mounted and on foot - depending on
popularity, these may end up as high quality resin.</span></span></div>
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<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;">As another add-on - we will provide a custom transfer service for the shields.</span></span></div>
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<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><b><span style="background: transparent;">Terrain:</span></b></span></div>
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<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;">Human
settlements have a medieval aesthetic – we wanted the architect to
be instantly recognisable and relatable but also a realistic scale
and have fully developed interiors. The renders below show a medium/
large dwelling in both ruined and complete forms. We aim to have a
large range of terrain – just like the Corustir – like a tavern,
Blacksmith and merchant shop as well as small, medium and large
dwellings. If you have any ideas or suggestions please contact us
below!</span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDO0QrZ6OsTYE7quoTHP_Sh1vcSxdf7ziLsz1bNLVEfYSK8IJ7UwoiAe1Su3Xb96kJtYcIsujydBFebLUkfUM3JbL8zYj9y-FnOaJ3jPIgHR7zEuM_Hz9NIpsQ5nR7J1SQ81eQTVWEyOw/s1600/Photo+30-05-2019%252C+21+59+13.jpg" imageanchor="1"><span style="color: white;"><img border="0" height="408" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDO0QrZ6OsTYE7quoTHP_Sh1vcSxdf7ziLsz1bNLVEfYSK8IJ7UwoiAe1Su3Xb96kJtYcIsujydBFebLUkfUM3JbL8zYj9y-FnOaJ3jPIgHR7zEuM_Hz9NIpsQ5nR7J1SQ81eQTVWEyOw/s640/Photo+30-05-2019%252C+21+59+13.jpg" width="640" /></span></a></div>
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<br /></div>
<div class="western" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; text-align: center; text-decoration: none; widows: 2;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEZ7MmCvUXu9hmKG-uj81E5_A-U2gkdZ8fl0wAOeTamkk2NxwfVJLFrE0P4WBYboi0rKWGFOoZ947dmGHHK0Ap6f292yphNgIkpXLbVmOgyZ7CnlX12tq2NyPnFgd-b8YjiHhQWOLmPVo/s1600/Photo+30-05-2019%252C+21+59+17.jpg" imageanchor="1"><span style="color: white;"><img border="0" height="408" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEZ7MmCvUXu9hmKG-uj81E5_A-U2gkdZ8fl0wAOeTamkk2NxwfVJLFrE0P4WBYboi0rKWGFOoZ947dmGHHK0Ap6f292yphNgIkpXLbVmOgyZ7CnlX12tq2NyPnFgd-b8YjiHhQWOLmPVo/s640/Photo+30-05-2019%252C+21+59+17.jpg" width="640" /></span></a><br />
</div>
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<span style="font-family: "Trebuchet MS", sans-serif;"><b><span style="background: transparent;"><span style="color: white;"></span><br /></span></b></span></div>
<div align="LEFT" class="western" style="font-style: normal; margin-bottom: 0cm; text-decoration: none; widows: 2;">
<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><b><span style="background: transparent;">To
the future:</span></b></span></div>
<div align="LEFT" class="western" style="font-style: normal; font-weight: normal; text-decoration: none; widows: 2;">
<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;">In
the future we would like to add:</span></span></div>
<ul>
<li><div align="LEFT" class="western" style="background: transparent; border: none; font-style: normal; font-weight: normal; line-height: 0.48cm; margin-bottom: 0.08cm; padding: 0cm; text-decoration: none; widows: 2;">
<span style="color: white; font-family: "Trebuchet MS", sans-serif;">a cold
weather unit with furs to protect from adverse climate conditions.</span></div>
</li>
<li><div align="LEFT" class="western" style="background: transparent; border: none; font-style: normal; font-weight: normal; line-height: 0.48cm; margin-bottom: 0.08cm; padding: 0cm; text-decoration: none; widows: 2;">
<span style="color: white; font-family: "Trebuchet MS", sans-serif;">siege units
(both attacking and defending).</span></div>
</li>
<li><div align="LEFT" class="western" style="background: transparent; border: none; font-style: normal; font-weight: normal; line-height: 0.48cm; margin-bottom: 0.08cm; padding: 0cm; text-decoration: none; widows: 2;">
<span style="color: white; font-family: "Trebuchet MS", sans-serif;">a full range
of terrain.</span></div>
</li>
<li><div align="LEFT" class="western" style="background: transparent; border: none; font-style: normal; font-weight: normal; line-height: 0.48cm; margin-bottom: 0.08cm; padding: 0cm; text-decoration: none; widows: 2;">
<span style="color: white; font-family: "Trebuchet MS", sans-serif;">naval ships
of varying sizes.</span></div>
</li>
</ul>
<div align="LEFT" class="western" style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none; widows: 2;">
<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;">For
our next faction focus we will be taking a look at the Bhur. Check
back soon!</span></span></div>
<b></b><i></i><u></u><sub></sub><sup></sup><strike></strike><span style="font-family: "Trebuchet MS", sans-serif;"></span><span style="color: white;"></span>Noctis Gaming Ltdhttp://www.blogger.com/profile/14884793698136410286noreply@blogger.com2tag:blogger.com,1999:blog-1436551980367373263.post-50265039913324564972019-05-27T11:25:00.002-07:002019-05-27T11:25:50.648-07:00Faction Focus - Drek<span style="color: white;"></span><br />
<div class="western" style="margin-bottom: 0cm;">
<span style="font-family: "Trebuchet MS", sans-serif;"></span><span style="color: white;"></span><br />
</div>
<div align="LEFT" class="western" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none; widows: 2;">
<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;">Hello
everyone and welcome to the second faction focus.</span></span></div>
<div align="LEFT" class="western" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none; widows: 2;">
<span style="font-family: "Trebuchet MS", sans-serif;"></span><span style="color: white;"></span><br />
</div>
<div align="LEFT" class="western" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none; widows: 2;">
<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;">We
will be using these articles as an opportunity to have a brief
introduction of the four factions from our first Kickstarter.</span></span></div>
<div align="LEFT" class="western" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none; widows: 2;">
<span style="font-family: "Trebuchet MS", sans-serif;"></span><span style="color: white;"></span><br />
</div>
<div align="LEFT" class="western" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none; widows: 2;">
<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;">Today
we are looking at the Drek:</span></span></div>
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<span style="font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;"><span style="color: white;"></span><br /></span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiowc2vSSB8sD0-RLwirrb3Nt1U3DaRRb64AA0ysfWTKZL_XnYt3tK7oI2VpGoYOT1oyW08Cm0gsnXMVdKVsmxgDSLbj5OSr0_B5t12boEzMopWtUj_gzZgkYj-GAeeckSvOHl6SH3kZ4Y/s1600/drek.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="color: white;"><img border="0" data-original-height="848" data-original-width="1594" height="340" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiowc2vSSB8sD0-RLwirrb3Nt1U3DaRRb64AA0ysfWTKZL_XnYt3tK7oI2VpGoYOT1oyW08Cm0gsnXMVdKVsmxgDSLbj5OSr0_B5t12boEzMopWtUj_gzZgkYj-GAeeckSvOHl6SH3kZ4Y/s640/drek.PNG" width="640" /></span></a></div>
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<span style="color: white;"></span><br /></div>
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<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><b><span style="background: transparent;">History:</span></b></span></div>
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<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;">'Drek'
was once the slave name that man gave to the Orc. It was originally a
derogatory term to desensitise populations against the race. The name
Drek has now been reclaimed and is worn as a 'badge of pride' by
every Orc warband and society in Mythrandris. Drek are – wrongly –
assumed to be big, stupid berserkers with no wit, however there are increasingly more instances of whole societies – both nomadic and settled. They
are tremendous miners of ore and other precious materials due to
their sheer strength and endurance, making them highly sought after
clients by many of the bigger trade guilds. No civilised race comes
close to them in terms of mass or brute might and they are an
incredible foe to behold. Some warbands have gone totally feral and
live to fight among themselves and the other races. However, more
than once an elven hamlet or a human town has been under siege when a
Drek warband has come and saved the populace. Orgrek (enormous half
ogres) often follow Drek into battle, using their superior size to
batter their opponent. Although much more dense than their half-kin,
Orgrek prove to be obedient and capable warriors for a Drek army.
Large warboars have been bred to carry the Drek to war as quickly as
their powerful legs can carry them – unleashing brutal charges upon
smaller infantry units that find themselves impaled on vicious horns
or hacked down by the powerful riders. </span></span></div>
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<span style="font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaSVmHGsiuf3Q4iRqOupHCwokSIC-6UgU8O258fdT9JWY6phMEFImKtWJf-grZYRBjnAuFCPdnkMGkfpr2Rgoi23lmiiYsCvq9lB7MQoqDEvDV8EdJp6g5d_QPsRlDu6Laewe8Z6Owf58/s1600/Photo+23-04-2019%252C+13+49+39.jpg" imageanchor="1" style="-webkit-text-stroke-width: 0px; background-color: transparent; font-family: Times New Roman; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; margin-left: 16px; margin-right: 16px; orphans: 2; text-align: center; text-decoration: underline; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span style="color: white;"><img border="0" data-original-height="1052" data-original-width="1600" height="419" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaSVmHGsiuf3Q4iRqOupHCwokSIC-6UgU8O258fdT9JWY6phMEFImKtWJf-grZYRBjnAuFCPdnkMGkfpr2Rgoi23lmiiYsCvq9lB7MQoqDEvDV8EdJp6g5d_QPsRlDu6Laewe8Z6Owf58/s640/Photo+23-04-2019%252C+13+49+39.jpg" width="640" /></span></a><b></b><i></i><u></u><sub></sub><sup></sup><strike></strike></span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj41s8XvQIfQGwppqNnVivsUSj39H3AFjNLiQrgmCXBsDNVz1sr5mdlAMbWucQpmhnqGKoFFRSm7GtSRyaidEF2GX5PKZUgZU0f-eWyHvIyFE7NMInLeAOH6UFelc8jpmpqrPq2-niQ6mY/s1600/Photo+29-04-2019%252C+20+44+23.jpg" imageanchor="1" style="margin-left: 16px; margin-right: 16px;"><span style="color: white;"><img border="0" data-original-height="848" data-original-width="1594" height="339" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj41s8XvQIfQGwppqNnVivsUSj39H3AFjNLiQrgmCXBsDNVz1sr5mdlAMbWucQpmhnqGKoFFRSm7GtSRyaidEF2GX5PKZUgZU0f-eWyHvIyFE7NMInLeAOH6UFelc8jpmpqrPq2-niQ6mY/s640/Photo+29-04-2019%252C+20+44+23.jpg" width="640" /></span></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDMCwxXPTwq9AacCW-eCXk61hByOs3k9y900NDXLysAFxJK6RudY95qPP9ePNRATfJGRNFnygmaV5_Hrdzv33qXb8JHDI2dtHpDLGK2xHCqU52WqQ9Z2d1l9uIQTG65iBeEw3z8JzNVNk/s1600/Photo+29-04-2019%252C+20+54+13.jpg" imageanchor="1" style="margin-left: 16px; margin-right: 16px;"><span style="color: white;"><img border="0" data-original-height="813" data-original-width="1559" height="331" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDMCwxXPTwq9AacCW-eCXk61hByOs3k9y900NDXLysAFxJK6RudY95qPP9ePNRATfJGRNFnygmaV5_Hrdzv33qXb8JHDI2dtHpDLGK2xHCqU52WqQ9Z2d1l9uIQTG65iBeEw3z8JzNVNk/s640/Photo+29-04-2019%252C+20+54+13.jpg" width="640" /></span></a></div>
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<b></b><i></i><u></u><sub></sub><sup></sup><strike></strike><span style="color: white;"></span><br /></div>
</span></span>
<div align="LEFT" class="western" style="border: none; font-style: normal; font-weight: normal; margin-bottom: 0cm; padding: 0cm; text-decoration: none; widows: 2;">
<span style="font-family: "Trebuchet MS", sans-serif;"></span><span style="color: white;"></span><br />
</div>
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<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><b><span style="background: transparent;">How
they play: </span></b></span></div>
<div align="LEFT" class="western" style="border: none; font-style: normal; font-weight: normal; margin-bottom: 0cm; padding: 0cm; text-decoration: none; widows: 2;">
<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;">Drek
are a tough opposition for lesser armies. A human soldier would have
more attacks but Drek have the far greater power. Only the Corustir
would struggle against the Drek numerically and even they would have
a hard battle in store. Orgrek are phenomenal foes which can
devastate buildings and walls as easily as the ranks of lesser
warriors. Drek shamans use many different types of spells but their
magic is always brutal to their foe.</span></span></div>
<div align="LEFT" class="western" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none; widows: 2;">
<span style="font-family: "Trebuchet MS", sans-serif;"></span><span style="color: white;"></span><br />
</div>
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<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><b><span style="background: transparent;">Miniatures:</span></b></span></div>
<div align="LEFT" class="western" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none; widows: 2;">
<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;">The
Drek aesthetic is a very powerful and muscular look and the models
are about 22mm to the eyes. The weapons are crude and the armour
primitive. The troop unit will come with options for dual wielding or
melee and shield option – the latter of which can also be used to
replace cavalry models that lose their mount. The elite unit comes in heavier
armour and use enormous two handed weapons to cleave through the foe.
Orgrek are even bigger than the Drek, coming in at around 25mm to the
eyes. Orgrek come with large two handed weapons and are optimised for
cutting through heavier units, units with shields or even breaking
down terrain. The cavalry unit come on giant boars and they
specialise in a melee and shield loadout. </span></span>
</div>
<div align="LEFT" class="western" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none; widows: 2;">
<span style="font-family: "Trebuchet MS", sans-serif;"></span><span style="color: white;"></span><br />
</div>
<div align="LEFT" class="western" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none; widows: 2;">
<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;">As
an add-on, pledgers will be able to buy shamans and warlords which
will come in Drek and Orgrek variants, mounted (Drek) and on foot -
depending on popularity, these may end up as high quality resin.</span></span></div>
<div align="LEFT" class="western" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none; widows: 2;">
<span style="color: white;"></span><br /></div>
<div align="LEFT" class="western" style="margin-bottom: 0cm; widows: 2;">
</div>
<div align="LEFT" class="western" style="font-style: normal; margin-bottom: 0cm; text-decoration: none; widows: 2;">
<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><b><span style="background: transparent;">Terrain:</span></b></span></div>
<div align="LEFT" class="western" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none; widows: 2;">
<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;">The
Drek tend to be more nomadic – living out of tents, huts or just in
the wild. When Drek do settle, it is usually in the crudely repaired
ruins of a conquered societies. Although we have the intention to
create a full range of Drek terrain – we would like to include our
pledgers in the decision making process for this.</span></span></div>
<div align="LEFT" class="western" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none; widows: 2;">
<span style="font-family: "Trebuchet MS", sans-serif;"></span><span style="color: white;"></span><br />
</div>
<div align="LEFT" class="western" style="font-style: normal; margin-bottom: 0cm; text-decoration: none; widows: 2;">
<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><b><span style="background: transparent;">To
the future:</span></b></span></div>
<div align="LEFT" class="western" style="font-style: normal; font-weight: normal; text-decoration: none; widows: 2;">
<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;">In
the future we would like to add:</span></span></div>
<ul>
<li><div align="LEFT" class="western" style="background: transparent; border: none; font-style: normal; font-weight: normal; line-height: 0.48cm; margin-bottom: 0.08cm; padding: 0cm; text-decoration: none; widows: 2;">
<span style="color: white; font-family: "Trebuchet MS", sans-serif;">a cold
weather unit with furs to protect from adverse climate conditions.</span></div>
</li>
<li><div align="LEFT" class="western" style="background: transparent; border: none; font-style: normal; font-weight: normal; line-height: 0.48cm; margin-bottom: 0.08cm; padding: 0cm; text-decoration: none; widows: 2;">
<span style="color: white; font-family: "Trebuchet MS", sans-serif;">siege units
(both attacking and defending).</span></div>
</li>
<li><div align="LEFT" class="western" style="background: transparent; border: none; font-style: normal; font-weight: normal; line-height: 0.48cm; margin-bottom: 0.08cm; padding: 0cm; text-decoration: none; widows: 2;">
<span style="color: white; font-family: "Trebuchet MS", sans-serif;">a full range
of terrain.</span></div>
</li>
<li><div align="LEFT" class="western" style="background: transparent; border: none; font-style: normal; font-weight: normal; line-height: 0.48cm; margin-bottom: 0.08cm; padding: 0cm; text-decoration: none; widows: 2;">
<span style="color: white; font-family: "Trebuchet MS", sans-serif;">naval ships
of varying sizes.</span></div>
</li>
</ul>
<div align="LEFT" class="western" style="background: transparent; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none; widows: 2;">
<span style="color: white; font-family: "Trebuchet MS", sans-serif;"><span style="background: transparent;">For
our next faction focus we will be taking a look at the Knight Orders.
Check back soon!</span></span></div>
<div class="western" style="margin-bottom: 0cm;">
<span style="color: white;"></span><br />
</div>
<b></b><i></i><u></u><sub></sub><sup></sup><strike></strike><span style="color: white;"></span>Noctis Gaming Ltdhttp://www.blogger.com/profile/14884793698136410286noreply@blogger.com2tag:blogger.com,1999:blog-1436551980367373263.post-48039786417207609112019-05-23T12:54:00.000-07:002019-05-23T12:54:14.815-07:00Gameplay Focus - Indirect Archery<div>
<span style="color: white; font-family: "Trebuchet MS", sans-serif;">Hello everybody!</span></div>
<div>
<span style="font-family: "Trebuchet MS", sans-serif;"></span><span style="color: white;"></span><br /></div>
<div>
<span style="color: white; font-family: "Trebuchet MS", sans-serif;">Welcome to our first gameplay post! Today we are going to be briefly looking how 'indirect' archery works. </span></div>
<div>
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<span style="color: white; font-family: "Trebuchet MS", sans-serif;">One of my favourite moments in any historical or fantasy movie or TV programme, is when archers aim for the heavens and let loose with a volley of arrows, cutting down the enemy in droves! As a gameplay mechanic, for me, it has never been captured in a realistic way. As with all of Drakenheim, we have aimed (pun not intended lol) to make realistic and fun rules, but we also want the games to be fast and fierce. So lets take a look at how indirect archery works.</span></div>
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<span style="color: white; font-family: "Trebuchet MS", sans-serif;">Here is a unit of enemies:</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7oFN-m_DaXUSiMJjoyIXEvLwYLGd-fkKgxyQaauOVJcb1shWMQVUPqXAfd-c4818h_t03OYboeCEJFhe4vL3jdNi4tqFMQUiYo1WvB7vSMQA7f9t9lQ6bRJVrwx_iF23GV5kBxiHX4UM/s1600/Ranged+explanation+1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="color: white; font-family: "Trebuchet MS", sans-serif;"><img border="0" data-original-height="361" data-original-width="564" height="408" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7oFN-m_DaXUSiMJjoyIXEvLwYLGd-fkKgxyQaauOVJcb1shWMQVUPqXAfd-c4818h_t03OYboeCEJFhe4vL3jdNi4tqFMQUiYo1WvB7vSMQA7f9t9lQ6bRJVrwx_iF23GV5kBxiHX4UM/s640/Ranged+explanation+1.jpg" width="640" /></span></a></div>
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<span style="color: white; font-family: "Trebuchet MS", sans-serif;">Here we can see where the unit of 10 Corustir archers are aiming for:</span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggVZuXObTdD_54SX39xzGWjLIt-GsR6cf3_Gus3DYiijQsmMaH6N91DbvctehEIRVCeF-0iksuYO-kqhvG6lAUXU1wOS667gzIoiIIbKwodDlLjyfD98dVHx98-gGfKHtoN-6SAeeWAd0/s1600/Ranged+explanation+2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="color: white; font-family: "Trebuchet MS", sans-serif;"><img border="0" data-original-height="520" data-original-width="810" height="409" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggVZuXObTdD_54SX39xzGWjLIt-GsR6cf3_Gus3DYiijQsmMaH6N91DbvctehEIRVCeF-0iksuYO-kqhvG6lAUXU1wOS667gzIoiIIbKwodDlLjyfD98dVHx98-gGfKHtoN-6SAeeWAd0/s640/Ranged+explanation+2.jpg" width="640" /></span></a></div>
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<span style="color: white; font-family: "Trebuchet MS", sans-serif;">The Corustir player roles a D6 for each shot, which determines which of the segments the arrow hits (shown here highlighted with white 'boxes'):</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAb3O3TV_PzDTiHXe6vB5L6-kvnkXGlqnrkld_4bpjoZ52AC2_M5klCkbyj4_Ro8ijGI88kqC84l8dW0VWqeTxk5AIQkLpDSaaVgVqZFJaCXMaiPQzR-FLYQXM9QKRtNhtDn0_RVEecWA/s1600/Ranged+explanation+3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="color: white; font-family: "Trebuchet MS", sans-serif;"><img border="0" data-original-height="452" data-original-width="704" height="409" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAb3O3TV_PzDTiHXe6vB5L6-kvnkXGlqnrkld_4bpjoZ52AC2_M5klCkbyj4_Ro8ijGI88kqC84l8dW0VWqeTxk5AIQkLpDSaaVgVqZFJaCXMaiPQzR-FLYQXM9QKRtNhtDn0_RVEecWA/s640/Ranged+explanation+3.jpg" width="640" /></span></a></div>
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<span style="color: white; font-family: "Trebuchet MS", sans-serif;">Now we look at who gets hit. Any enemy which is 50% or more in a segment counts as being hit. Models 50% within the templates circles count as being a critical hit. Each enemy model can only be hit once (indirect archery is a game of probability and for someone to be hit twice it would be fairly unlikely):</span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEht03AL4PNh643Yk3-lXWJ01P1EJeoJUkaljJHXz8AfWsJihLVSkJIWVwZ7kA8UoMoSjVNt-AQet0QVsuH3AdUXbhHvvF3aM5ODU8qXxaCp6I1DyHjCs52LpTrDGOtoWGRRUhyphenhyphenZiaKYhJE/s1600/Ranged+explanation+4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="color: white; font-family: "Trebuchet MS", sans-serif;"><img border="0" data-original-height="395" data-original-width="616" height="409" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEht03AL4PNh643Yk3-lXWJ01P1EJeoJUkaljJHXz8AfWsJihLVSkJIWVwZ7kA8UoMoSjVNt-AQet0QVsuH3AdUXbhHvvF3aM5ODU8qXxaCp6I1DyHjCs52LpTrDGOtoWGRRUhyphenhyphenZiaKYhJE/s640/Ranged+explanation+4.jpg" width="640" /></span></a></div>
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<span style="color: white; font-family: "Trebuchet MS", sans-serif;">All that is left after this example is to role to wound and remove casualties. There is no armour saves for the defending unit.</span></div>
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<span style="color: white; font-family: "Trebuchet MS", sans-serif;">This is a very brief look at how the indirect archery works, in the full rules there are factors like weather conditions, commander orders and reactionary skills from the defending unit (like covering up with shields or hitting the ground - although these will then affect the unit in the proceeding momentum phase). We hope that the rules are clear. </span></div>
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<span style="color: white; font-family: "Trebuchet MS", sans-serif;">Our archery templates will be made in laser cut acrylic and come as an add-on for the armies that can use them.</span></div>
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<span style="-webkit-text-stroke-width: 0px; background-color: transparent; display: inline !important; float: none; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span style="color: white; font-family: "Trebuchet MS", sans-serif;">If you have any questions please comment below or email us at noctisgamingltd@gmail.com.</span></span></div>
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<span style="color: white; font-family: "Trebuchet MS", sans-serif;">Noctis Gaming</span></div>
Noctis Gaming Ltdhttp://www.blogger.com/profile/14884793698136410286noreply@blogger.com7tag:blogger.com,1999:blog-1436551980367373263.post-87852020386865126642019-05-15T13:30:00.001-07:002019-05-15T13:31:10.744-07:00Faction Focus - Corustir<div class="separator" style="clear: both; text-align: center;">
<u></u><span style="color: white;"></span><span style="font-family: "trebuchet ms" , sans-serif;"></span><br /></div>
<span style="-webkit-text-stroke-width: 0px; background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span style="color: white; font-family: "trebuchet ms" , sans-serif;">Hello everyone and welcome to the first faction focus.</span></span><br />
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<span style="color: white; font-family: "trebuchet ms" , sans-serif;">We will be using these articles as an opportunity to have a brief introduction of the four factions from our first Kickstarter.</span></div>
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<span style="color: white; font-family: "trebuchet ms" , sans-serif;">Today we are looking at the Corustir:</span></div>
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<b><span style="color: white; font-family: "trebuchet ms" , sans-serif;">History:</span></b></div>
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<span style="color: white;"><span style="font-family: "trebuchet ms" , sans-serif;"><span style="border-bottom-color: rgb(69, 69, 69); border-bottom-style: none; border-bottom-width: 0px; border-image-outset: 0; border-image-repeat: stretch; border-image-slice: 100%; border-image-source: none; border-image-width: 1; border-left-color: rgb(69, 69, 69); border-left-style: none; border-left-width: 0px; border-right-color: rgb(69, 69, 69); border-right-style: none; border-right-width: 0px; border-top-color: rgb(69, 69, 69); border-top-style: none; border-top-width: 0px; font-stretch: 100%; font-style: normal; line-height: normal; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;">The Corustir are the most common type of societal </span><span style="border-bottom-color: rgb(69, 69, 69); border-bottom-style: none; border-bottom-width: 0px; border-image-outset: 0; border-image-repeat: stretch; border-image-slice: 100%; border-image-source: none; border-image-width: 1; border-left-color: rgb(69, 69, 69); border-left-style: none; border-left-width: 0px; border-right-color: rgb(69, 69, 69); border-right-style: none; border-right-width: 0px; border-top-color: rgb(69, 69, 69); border-top-style: none; border-top-width: 0px; font-stretch: 100%; font-style: normal; line-height: normal; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;">elves in Mythrandris. They often have vast cities and strongholds that owe allegiance to a royal house. Elves as a race, are often very secretive and reclusive, dealing with other factions on their own terms and protecting their own interests above everything else. The Corustir are an example of this - however it is not uncommon for a royal house to have allegiances with the other races. It is also equally likely to find two Corustir houses that are outright at war with each other. While less likely to be nomadic, it is not unheard of to meet caravans or outposts of Corustir throughout Mythrandris - even as far north as the Great Glacier. They are formidable warriors, artisans and scholars and where an elven society takes root invariably becomes a hub of commerce and trade in that region. </span></span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4G0FJ0zLWeSYgj9EeJNQ2lfgCoiD7779A9x8rbUrNGO8uRzLd3VgQpeiYXCd3w323plEW9r84ZdEB1TedAAeJbCJ5z15UYDWfR_r2VYVp6enX2K90DlSdiENVvd4Uf_eHGOKtz6gqWzU/s1600/Photo+18-03-2019%252C+20+18+21.png" imageanchor="1" style="-webkit-text-stroke-width: 0px; background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; margin-left: 16px; margin-right: 16px; orphans: 2; text-align: center; text-decoration: underline; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span style="color: white; font-family: "trebuchet ms" , sans-serif;"><img border="0" data-original-height="1053" data-original-width="1600" height="262" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4G0FJ0zLWeSYgj9EeJNQ2lfgCoiD7779A9x8rbUrNGO8uRzLd3VgQpeiYXCd3w323plEW9r84ZdEB1TedAAeJbCJ5z15UYDWfR_r2VYVp6enX2K90DlSdiENVvd4Uf_eHGOKtz6gqWzU/s400/Photo+18-03-2019%252C+20+18+21.png" style="cursor: move;" width="400" /></span></a><b></b><i></i><u></u><sub></sub><sup></sup><strike></strike></div>
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<span style="border-bottom-color: rgb(69, 69, 69); border-bottom-style: none; border-bottom-width: 0px; border-image-outset: 0; border-image-repeat: stretch; border-image-slice: 100%; border-image-source: none; border-image-width: 1; border-left-color: rgb(69, 69, 69); border-left-style: none; border-left-width: 0px; border-right-color: rgb(69, 69, 69); border-right-style: none; border-right-width: 0px; border-top-color: rgb(69, 69, 69); border-top-style: none; border-top-width: 0px; font-stretch: 100%; font-style: normal; line-height: normal; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"><b><span style="color: white; font-family: "trebuchet ms" , sans-serif;">How they play: </span></b></span></div>
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<span style="border-bottom-color: rgb(69, 69, 69); border-bottom-style: none; border-bottom-width: 0px; border-image-outset: 0; border-image-repeat: stretch; border-image-slice: 100%; border-image-source: none; border-image-width: 1; border-left-color: rgb(69, 69, 69); border-left-style: none; border-left-width: 0px; border-right-color: rgb(69, 69, 69); border-right-style: none; border-right-width: 0px; border-top-color: rgb(69, 69, 69); border-top-style: none; border-top-width: 0px; font-stretch: 100%; font-style: normal; line-height: normal; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"><span style="color: white; font-family: "trebuchet ms" , sans-serif;">The Corustir are currently the most elite army available in the game. They excel in almost all areas leading them to have a lower model count. They are particularly strong in organised close combat where foes will need to bring superior numbers and flanking manoeuvres to really break them down. The Corustir wield light magic for buffing, confusing and controlling their enemies before hitting them with brutal fire spells.</span></span></div>
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<b><span style="color: white; font-family: "trebuchet ms" , sans-serif;">Miniatures:</span></b></div>
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<span style="color: white; font-family: "trebuchet ms" , sans-serif;">The Corustir aesthetic is a mix of historical Roman/ Greek, but with a subtle touch of High Elf too. We wanted to convey that they are a more disciplined and regimented force. The split between male and female models will be around 50/50 but for our first prototype and render we choose a female to balance out the first four factions. The model stands 20mm to the eyes and will come on an 18mm base. We hope that the models will be multi-posable so that people can make some great poses of their own. Their troops come with sword and shield options but there will be a stretch goal that will allow for spear and shield. The elite unit wields a double handed sword - excellent for hacking apart heavy foes. The Corustir will have a ranged unit equipped with long bows for thinning enemy hordes and a cavalry unit which will have the same aesthetic as below but will be on horseback with spear and shield. Elite, archer and cavalry units will also come with an option to add a lieutenant to the force - who can act as sub-commanders for large armies or the nominated commander of smaller armies and skirmish forces.</span></div>
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<span style="color: white; font-family: "trebuchet ms" , sans-serif;">As an add-on, pledgers will be able to buy mages and warlords which will come in male and female variants, mounted and on foot - depending on popularity, these may end up as high quality resin.</span></div>
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<b><span style="color: white; font-family: "trebuchet ms" , sans-serif;">Terrain:</span></b></div>
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<span style="color: white; font-family: "trebuchet ms" , sans-serif;">The Corustir architecture is very ornate and spacious - we wanted to convey an established and developed society with very clean and clear lines and features. The renders below show a medium sized dwelling in both complete and ruined form. The building is modular and additional stories can be added and extra roofs purchased for customisation. We aim to have a large range of terrain including a Corustir tavern, Blacksmith and merchant shop as well as small, medium and large dwellings. What would you like to see?</span></div>
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<b><span style="color: white; font-family: "trebuchet ms" , sans-serif;">To the future:</span></b></div>
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<span style="-webkit-text-stroke-width: 0px; background-color: transparent; display: inline !important; float: none; font-variant: normal; letter-spacing: normal; orphans: 2; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span style="-webkit-text-stroke-width: 0px; background-color: transparent; display: inline !important; float: none; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span style="color: white; font-family: "trebuchet ms" , sans-serif;">In the future we would like to add:</span></span><b></b><i></i><u></u><sub></sub><sup></sup><strike></strike></span></div>
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<span style="-webkit-text-stroke-width: 0px; background-color: transparent; display: inline !important; float: none; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span style="color: white; font-family: "trebuchet ms" , sans-serif;">a cold weather unit with furs to protect from adverse climate conditions.</span></span></div>
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<span style="color: white; font-family: "trebuchet ms" , sans-serif;">siege units (both attacking and defending).</span></div>
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<span style="color: white; font-family: "trebuchet ms" , sans-serif;">a castle/palace/stronghold (both ruined and complete)</span></div>
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<span style="color: white; font-family: "trebuchet ms" , sans-serif;">naval ships of varying sizes.</span></div>
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<b></b><i></i><u></u><sub></sub><sup></sup><strike></strike><b></b><i></i><u></u><sub></sub><sup></sup><strike></strike><b></b><i></i><u></u><sub></sub><sup></sup><strike></strike><b></b><i></i><u></u><sub></sub><sup></sup><strike></strike><b></b><i></i><u></u><sub></sub><sup></sup><strike></strike><span style="color: white; font-family: "trebuchet ms" , sans-serif;">For our next faction focus we will be taking a look at the Drek. Check back soon!</span>Noctis Gaming Ltdhttp://www.blogger.com/profile/14884793698136410286noreply@blogger.com1tag:blogger.com,1999:blog-1436551980367373263.post-41612572209372245992019-05-09T10:24:00.000-07:002019-05-09T11:06:35.454-07:00Drakenheim; Emerging Empires - An Introduction<div style="-webkit-text-stroke-width: 0px; background-color: transparent; font-family: Helvetica Neue,Helvetica,Arial,sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">
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<u><b><span style="color: white;">About Noctis Gaming:</span></b></u></div>
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<span style="color: white;">We are a new company launching our first Kickstarter in early June 2019. Drakenheim is a 20mm scale, fantasy tabletop wargame and we will be looking to fund the first four factions of the game as well as accessories and terrain.</span></div>
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<u><b><span style="color: white;">About Drakenheim:</span></b></u></div>
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<span style="color: white;">Drakenheim is a 20mm tabletop wargame set in a fantasy world called Mythrandris. We have created the game to be scalable from small skirmish size all the way up to siege size of 1000 or more models. </span></div>
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<u><b><span style="color: white;">Rules</span></b></u></div>
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<span style="color: white;">The rules have been designed to be realistic, tactical, proactive and reactive as well as being, most importantly, fun. The hardest part of our development has been to create a game that can be played in large scale in a reasonable timescale. In this, we believe we have been successful - a large game of around 800 models can be played in a few hours once you are comfortable with the rules. </span></div>
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<span style="color: white;">The game is simple to grasp but allows for complex tactics due to the proactive and reactive decisions that players will face every turn. For example, when targeted by an enemy units ranged attacks, you may choose to increase your units defence by creating a shield wall - however this decision will mean the defending unit will have to move slower in the proceeding momentum phase. It is this range of cause and effect decisions that really separates Drakenheim from others on the market and creates a realistic, cinematic and thrilling experience.</span></div>
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<i><b><u><span style="color: white;">The core rules and unit rules will be free to download so when updates are made players can update their publications with no cost. All core and faction rules will stay free forever.</span></u></b></i></div>
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<u><b><span style="color: white;">Miniatures:</span></b></u></div>
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<span style="color: white;">The aim of Drakenheim is to bring large scale fantasy battles to an ordinary tabletop. To do this we had to adopt a smaller scale for our miniatures without compromising the quality of the product. We settled on 20mm as our scale as we felt this had the perfect balance of scale and detail. We don’t want these large armies to be daunting to paint so we have designed each faction to have areas of block detail for ease of painting. The miniatures are designed so that people who want to paint them quickly can do so, but also so that people who like a painting challenge can still get some incredible results. We will be showing some painted prototypes off over the next few weeks - painted by artists with a range of capabilities.</span></div>
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<span style="color: white;">Lets take a look at two of the starting races:</span></div>
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<span style="background-color: transparent; display: inline; float: none; font-family: "helvetica neue" , "helvetica" , "arial" , sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span style="color: white;">The Corustir are a Roman/Greek/High Elf fusion and are one of the more organised and martial races in Mythrandris. This image is of a standard female warrior, however both genders fight in a Corustir army.</span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNJFC-BZyW5SDlURrg42HQqUjDhW3bI3MDOoDAlLz_VolwzNPjyWGmbB_z866UrVvvilRrrepP3tRUa3A2i5CRXLQZo8TstOTk17y38nrfrRHTK-JXkkBRQyye1fXLaQL34dOj1LnIiv4/s1600/elven_troop01.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="color: white;"><img border="0" data-original-height="848" data-original-width="1594" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNJFC-BZyW5SDlURrg42HQqUjDhW3bI3MDOoDAlLz_VolwzNPjyWGmbB_z866UrVvvilRrrepP3tRUa3A2i5CRXLQZo8TstOTk17y38nrfrRHTK-JXkkBRQyye1fXLaQL34dOj1LnIiv4/s400/elven_troop01.png" width="400" /></span></a></div>
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<span style="background-color: transparent; display: inline; float: none; font-family: "helvetica neue" , "helvetica" , "arial" , sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span style="color: white;">This is a Drek warrior with 2 hand axes. 'Drek' is a derogatory term dating back to the days when orcs were farmed as slaves and forced to work in mines. They stand taller than an elf or human - who will only come to the height of their shoulder.</span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3FOtwv5zs7pxGfm7-xleQrh6btPZIKy28UJ8W03j9vxtSo17HMYRjuZGQ4aLWZv6cbEKvhnEI-2zCT1HAmH25H1EpVNLLROQvQzvuDYRGsVPcaryB4bMBALSnH1gouWzgVTS8nbWkozw/s1600/drek_troop.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="color: white;"><img border="0" data-original-height="848" data-original-width="1594" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3FOtwv5zs7pxGfm7-xleQrh6btPZIKy28UJ8W03j9vxtSo17HMYRjuZGQ4aLWZv6cbEKvhnEI-2zCT1HAmH25H1EpVNLLROQvQzvuDYRGsVPcaryB4bMBALSnH1gouWzgVTS8nbWkozw/s400/drek_troop.png" width="400" /></span></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhk_3WwEHrQqLMemSbZ_zwkExJvr6zh3pKEREKlsurRpAf2n0knFUH7U7mLeKMpl8cumuQTEByJrouJLlmB582oggT6ADKsqwyJTCrEFyYdPKb_HhkRQiWXzKnVVnvnUyJf1Q9O3nElwgQ/s1600/battlescene.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="color: white;"><img border="0" data-original-height="848" data-original-width="1594" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhk_3WwEHrQqLMemSbZ_zwkExJvr6zh3pKEREKlsurRpAf2n0knFUH7U7mLeKMpl8cumuQTEByJrouJLlmB582oggT6ADKsqwyJTCrEFyYdPKb_HhkRQiWXzKnVVnvnUyJf1Q9O3nElwgQ/s400/battlescene.png" width="400" /></span></a></div>
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<span style="color: white;">We will be offering a variety of faction models as 32mm skirmish scale too. See the Kickstarter for details!</span></div>
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<u><b><span style="color: white;">Terrain:</span></b></u></div>
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<span style="color: white;">To go with our miniatures, we are developing a range of terrain for each of our factions. From ramshackle huts and tents for the Bhur to the Roman/Greek/Elf fusion we have developed for the Corustir, our aim is to give each society its own distinct character and range of terrain. We will be producing pre and post battle terrain so that players can revisit locations from their campaigns after a battle has concluded.</span></div>
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<span style="color: white;">Here is a Corustir dwelling suitable for an untouched battlefield:</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3p9VXp06gSNMTZiPrgS4AA2LoMbZaqGg3bXM-sghxQ1UCR7ZABz2IiPzb3SAf31UElm7EH9V9Dsk2BMMFtEyJj4X72Cb9d438-ZKsQMgmyDTlWoJ5YErInqQJbM_J4KlN-kiN7L8xupY/s1600/elfhouse02.png" imageanchor="1" style="-webkit-text-stroke-width: 0px; background-color: transparent; font-family: Times New Roman; font-size: 16px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; margin-left: 16px; margin-right: 16px; orphans: 2; text-align: center; text-decoration: underline; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span style="color: white;"><img border="0" data-original-height="848" data-original-width="1594" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3p9VXp06gSNMTZiPrgS4AA2LoMbZaqGg3bXM-sghxQ1UCR7ZABz2IiPzb3SAf31UElm7EH9V9Dsk2BMMFtEyJj4X72Cb9d438-ZKsQMgmyDTlWoJ5YErInqQJbM_J4KlN-kiN7L8xupY/s400/elfhouse02.png" width="400" /></span></a><b></b><i></i><u></u><sub></sub><sup></sup><strike></strike></div>
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<span style="background-color: transparent; display: inline; float: none; font-family: "helvetica neue" , "helvetica" , "arial" , sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span style="color: white;">Here is the same dwelling after the battle has been fought (or during if you want an evolving battlefield:</span></span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnijzHLs2W3TVjwP4EPZX8Ds3F58NqtUneOSYn0FlRVFnTC-HompIFkgNl7Hw2UiK3ZVCARhx9isqD4GtcBb5lWnK-04thrGtTEE0aRMYjQAHiCMaNkMc9EOg4Z-HlIsAOoMlrGwUuK0I/s1600/ruinedbuilding02.png" imageanchor="1" style="-webkit-text-stroke-width: 0px; background-color: transparent; font-family: Times New Roman; font-size: 16px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; margin-left: 16px; margin-right: 16px; orphans: 2; text-align: center; text-decoration: underline; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span style="color: white;"><img border="0" data-original-height="848" data-original-width="1594" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnijzHLs2W3TVjwP4EPZX8Ds3F58NqtUneOSYn0FlRVFnTC-HompIFkgNl7Hw2UiK3ZVCARhx9isqD4GtcBb5lWnK-04thrGtTEE0aRMYjQAHiCMaNkMc9EOg4Z-HlIsAOoMlrGwUuK0I/s400/ruinedbuilding02.png" width="400" /></span></a></div>
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<span style="background-color: transparent; display: inline; float: none; font-family: "helvetica neue" , "helvetica" , "arial" , sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span style="color: white;"> It won’t stop there either! We will sell the rooves individually in case people (like me - Tim) want to have snow and fair weather versions without having to buy full kits.</span></span></div>
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<span style="background-color: transparent; display: inline; float: none; font-family: "helvetica neue" , "helvetica" , "arial" , sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span style="color: white;">We also want to develop natural scenery that can be used at any scale - but this may be a little way down the line.</span></span><b></b><i></i><u></u><sub></sub><sup></sup><strike></strike></div>
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<u><b><span style="color: white;">Kickstarter:</span></b></u></div>
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<span style="color: white;">We have created a range of pledges to suit all budgets. The cheapest will be an entry point of £75 - which will get the pledger a small army of around 80 miniatures. The best value (per miniature) is the Crusader pledge - which will get the pledger either a Crusade scale army of between 600-800 models or two large armies of between 300-400 models to maybe share with a friend. The Crusader pledge is a premium pledge that will give players the ability to field various large armies to suit any play style.</span></div>
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<span style="color: white;">We have also included 2 types of limited pledge; the Scholar pledge includes an invite to a beta rules seminar in August in which three pledgers from each faction will help develop some of the faction specific traits and special rules for their force! The second limited pledge will award a large army plus the ability to design a custom warlord which will come in on-foot and mounted options with official rules. We hope these will be popular so make sure that you come back regularly to get the confirmed launch date in a week or so.</span></div>
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<span style="color: white;">We are not doing early bird pledges as we feel that they can often be unfair and we are not doing exclusive products for the same reason. We have created a range of pledges that can suit most budgets, all of which have really great discounts. So, instead of early bird pledges we have decided that we will give away freebies in the form of faction specific dice. These will be available to everyone as an add-on but the first 1000 pledgers will get a set (relevant to their pledge size) free.</span></div>
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<span style="color: white;">We hope that you have seen something that interests you in our project. Feel free to send us an email at noctisgamingltd@gmail.com if you want any information, or you have any ideas. We would also love to hear from any artists or writers who would be interested in helping us expand the setting over the next year.</span></div>
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<span style="color: white;">Check back next week for a full faction focus on the Corustir and an article about how ranged combat works in the game!</span></div>
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<span style="color: white;">Noctis Gaming</span></div>
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<b></b><i></i><u></u><sub></sub><sup></sup><strike></strike><span style="color: white;"></span><br />Noctis Gaming Ltdhttp://www.blogger.com/profile/14884793698136410286noreply@blogger.com2