Hello
everyone and welcome to the second faction focus.
We
will be using these articles as an opportunity to have a brief
introduction of the four factions from our first Kickstarter.
Today
we are looking at the Drek:
History:
'Drek'
was once the slave name that man gave to the Orc. It was originally a
derogatory term to desensitise populations against the race. The name
Drek has now been reclaimed and is worn as a 'badge of pride' by
every Orc warband and society in Mythrandris. Drek are – wrongly –
assumed to be big, stupid berserkers with no wit, however there are increasingly more instances of whole societies – both nomadic and settled. They
are tremendous miners of ore and other precious materials due to
their sheer strength and endurance, making them highly sought after
clients by many of the bigger trade guilds. No civilised race comes
close to them in terms of mass or brute might and they are an
incredible foe to behold. Some warbands have gone totally feral and
live to fight among themselves and the other races. However, more
than once an elven hamlet or a human town has been under siege when a
Drek warband has come and saved the populace. Orgrek (enormous half
ogres) often follow Drek into battle, using their superior size to
batter their opponent. Although much more dense than their half-kin,
Orgrek prove to be obedient and capable warriors for a Drek army.
Large warboars have been bred to carry the Drek to war as quickly as
their powerful legs can carry them – unleashing brutal charges upon
smaller infantry units that find themselves impaled on vicious horns
or hacked down by the powerful riders.
How
they play:
Drek
are a tough opposition for lesser armies. A human soldier would have
more attacks but Drek have the far greater power. Only the Corustir
would struggle against the Drek numerically and even they would have
a hard battle in store. Orgrek are phenomenal foes which can
devastate buildings and walls as easily as the ranks of lesser
warriors. Drek shamans use many different types of spells but their
magic is always brutal to their foe.
Miniatures:
The
Drek aesthetic is a very powerful and muscular look and the models
are about 22mm to the eyes. The weapons are crude and the armour
primitive. The troop unit will come with options for dual wielding or
melee and shield option – the latter of which can also be used to
replace cavalry models that lose their mount. The elite unit comes in heavier
armour and use enormous two handed weapons to cleave through the foe.
Orgrek are even bigger than the Drek, coming in at around 25mm to the
eyes. Orgrek come with large two handed weapons and are optimised for
cutting through heavier units, units with shields or even breaking
down terrain. The cavalry unit come on giant boars and they
specialise in a melee and shield loadout.
As
an add-on, pledgers will be able to buy shamans and warlords which
will come in Drek and Orgrek variants, mounted (Drek) and on foot -
depending on popularity, these may end up as high quality resin.
Terrain:
The
Drek tend to be more nomadic – living out of tents, huts or just in
the wild. When Drek do settle, it is usually in the crudely repaired
ruins of a conquered societies. Although we have the intention to
create a full range of Drek terrain – we would like to include our
pledgers in the decision making process for this.
To
the future:
In
the future we would like to add:
- a cold weather unit with furs to protect from adverse climate conditions.
- siege units (both attacking and defending).
- a full range of terrain.
- naval ships of varying sizes.
For
our next faction focus we will be taking a look at the Knight Orders.
Check back soon!
Looks promising - I like the low faces and high brows. Makes them look brutal and a bit alien.
ReplyDeleteWe wanted them to look brutal. In fact I think that was the word I repeated most to the sculptor lol
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