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Friday, 31 May 2019

Gameplay Focus - Charging!


Hello everybody!


Welcome to our second gameplay post! Today we are going to be briefly looking at how charging works.


Everybody loves a good charge, whether it is the English and the Scottish in Braveheart or the Orcs and Goblins charging against the Last Alliance of men and elves in Lord of the Rings - it is always a brutal and bloody affair. We have aimed to make Drakenheim feel like this – with troops that receive a charge being hit very hard. It is a very cool mechanic and a well placed and timed charge can completely change the battle (especially if the charging unit is cavalry). Lets take a look at how it works:


Here are two units of enemies - red are Corustir and green are Drek:


The Drek controlling player chooses to charge in the momentum phase and he measures to see how far his unit can go. This diagram shows that the Drek at the front of the unit can break through 2-3 lines of the Corustir unit:


The front Drek move in a straight line towards the chosen targets. As they are covering clear ground the first model they hit is wounded on a 3+:


For models that reached the maximum length of their charge or were unsuccessful in killing their target, the charge ends at this point and they are now considered to be in combat. Models that killed their target and had distance left get to move to the next opponent - however momentum will have slowed and it will now be harder to wound the second Corustir:


Same again - for models that reached the maximum length of their charge or were unsuccessful in killing their target, the charge ends at this point and they are now considered to be in combat. Models that killed their target and had distance left get to move to the next opponent - however momentum will have slowed even further and it will now be even harder to wound the next Corustir:


The wound role is failed and the Drek is now considered to be in combat;


The Drek at the back can now perform their charges, mopping up stragglers that the front models didn't or moving up so that they are considered to be in the combat:


The charge is complete and both units are considered to be in combat:


This is a very brief look at how charging works, in the full rules there are factors like weather conditions, commander orders and reactionary skills from the defending unit (like covering up with shields, counter charging or falling back - although these will all have their own pros and cons). We hope that the example is clear and that you can get a feel of the gameplay mechanic. 

If you have any questions please comment below or email us at noctisgamingltd@gmail.com.

2 comments:

  1. This rule will make the charge really impactful and therefor cinematic! I'm always looking for a way to recreate that charge of the Rohirrim on the Pelennor and depending on the boni charging cavalry gets, this might be it.

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    Replies
    1. Exactly what we are going for! Charging, counter charging, falling back and shield bracing are just a few of the options when charging/being charged!

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